Hey, everyone! I made a fairly simple multiplayer game. At the start of the game, before you load into any server, you select the character you want to play as. Currently, I have this selection saves as a PlayerPref. When the scene then changes and loads the map, you are given the saved PlayerPref int for the character you selected. Here lies my issue. When another player joins my game, they also select a player, which gets saved as a PlayerPref int, and then they load into the game. When they enter the map, their new PlayerPref int is given to every player, giving every player the same selected character, not the characters that they chose individually. So, can I separate each persons PlayerPref int so that it is only read by their local game, not by the server or other players? If not, what would be a good, easy way to save and load this same information? The only info that I want to save at all in this game is the selected character and the selected game settings in the options menu. Thanks for any advice! NOTE: If PlayerPrefs are saved locally, is this only happening because I am playing both instances of the game on the same computer?