It seems like PlayerPrefs doesn't work on the Oculus Go because we can't to get path /data/data/pkg-name/shared_prefs/pkg-name.xml. Save/load functions aren't working. The standard code for save: Code (CSharp): PlayerPrefs.SetString("data", "someData"); PlayerPrefs.Save(); for load: Code (CSharp): PlayerPrefs.GetString("data"); It works perfect on the Windows and the Android in mobile, but doesn't work on the Android in the Oculus Go. Maybe i don't understand something. Has anybody do this?