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Playerprefs deleted after downloading new version ( from assetbundle )

Discussion in 'Asset Bundles' started by unity_Qamrcd9ZarNY9g, Apr 19, 2019.

  1. unity_Qamrcd9ZarNY9g

    unity_Qamrcd9ZarNY9g

    Joined:
    Jan 24, 2019
    Posts:
    2
    Hi,

    I was wondering if anyone could help me.. My Playerprefs data got delete after i download my new version from assetbundle..

    This is my code :

    Code (CSharp):
    1.  
    2.  
    3. using (UnityWebRequest uwr = UnityWebRequestAssetBundle.GetAssetBundle(HomePageUrl))
    4.         {
    5.  
    6.  
    7.  
    8.             uwr.SendWebRequest();
    9.  
    10.  
    11.  
    12.          
    13.             while (!uwr.isDone)
    14.             {
    15.  
    16.  
    17.                 slider.value = uwr.downloadProgress;
    18.  
    19.                 yield return null;
    20.  
    21.             }
    22.  
    23.           //  yield return null;
    24.             if (uwr.isNetworkError || uwr.isHttpError)
    25.             {
    26.                 Debug.Log(uwr.error);
    27.                 noInternet.SetActive(true);
    28.                 slider.value = 0;
    29.              
    30.             }
    31.             else if (!uwr.isNetworkError || uwr.isHttpError)
    32.             {
    33.                
    34.                 var bundle = DownloadHandlerAssetBundle.GetContent(uwr);
    35.  
    36.                 SceneManager.LoadScene("HomeScene");
    37.  
    38.             }
    All my playerprefs data wasn't deleted if i build directly to my android device.

    Thank You
     
  2. nilsdr

    nilsdr

    Joined:
    Oct 24, 2017
    Posts:
    374
    The script you posted doesn't use playerprefs, I'm not sure what you mean.