Hi. Let's say I have two games that are hosted on a same server/domain but with different path and url, both of them are sharing with the same key for store player's best score. Let's say the key name is "BestScore". And When I do PlayerPrefs.SetInt("BestScore", 10); in Game A. The result will also affects the Game B. And both of the games "BestScore" will be changed to 10... I can't find the document that explains how the PlayerPref works on WebGL but I guess it's because of the same domain and the same key name?