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PlayerInputManager don't work with controllers when I Build And Run

Discussion in 'Input System' started by RonanBouziane, Apr 3, 2020.

  1. RonanBouziane

    RonanBouziane

    Joined:
    Mar 19, 2020
    Posts:
    4
    Hi everyone,

    I'm encountering a problem, when I Build And Run my project, Player Input Manager does not recognize the inputs controllers.

    However it works in my editor.

    This is what I use :

    PlayerInputManager.png

    PlayerInput.png


    PlayerControls.png

    Can someone know how that can work in the editor and not in the build ?

    Ps: I tried with my mouse and my keyboard and it works in the build.
    It seems that it comes only from the controllers.

    Thanks.
     
  2. Rene-Damm

    Rene-Damm

    Unity Technologies

    Joined:
    Sep 15, 2012
    Posts:
    1,779
    It's a known issue with the 32-bit Windows player. Switch to x64 and the problem should go away.
     
  3. RonanBouziane

    RonanBouziane

    Joined:
    Mar 19, 2020
    Posts:
    4
    Thank you for your quick response.

    I post this last message to say that indeed it solved my problem :)