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Player sometimes passes through ojects, bug fix

Discussion in 'Editor & General Support' started by MIST0, Aug 25, 2014.

  1. MIST0

    MIST0

    Joined:
    Apr 26, 2014
    Posts:
    53
    I am making a game that has a sphere as the player and lots of plains. sometimes the player passes through the plains when falling from a high place. Is there anyway to prevent this?
     
  2. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    Usually means your sphere is travelling so fast that it can pass through a plane from one frame to the next. Either limit the speed of the sphere, or use a sphere cast.
     
  3. MIST0

    MIST0

    Joined:
    Apr 26, 2014
    Posts:
    53
    How would I limit the speed and also what is a sphere cast? thanks
     
  4. Ferkaluk

    Ferkaluk

    Joined:
    Aug 18, 2014
    Posts:
    11
    if u are using character controler thera are settings to change speed
    also in PhysicsManager u can chage Solver Iteration Count