Hey everyone! I finished the John Lemon's Haunted Jaunt: 3D Beginner tutorial. I decided to create my own environment once I finished. When I created a basic level, I tested it by walking around with the environment. When ever the player walks across a door, the player starts sliding and slowly rotating. It's like the collision with the door is adding an acceleration vector to the player, even though none of this is scripted into the PlayerMovement script. I'm sure it's due to how I've created this level compared to the ready-built level in the tutorial but I can't find any differences between my level and the pre-built one. What could it be? Is it something with the colliders or material on the floor? Or the positioning of the door assets? Thanks!