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player size statistics missing in Unity 5

Discussion in 'Editor & General Support' started by FinalD, Jun 11, 2015.

  1. FinalD

    FinalD

    Joined:
    Apr 4, 2013
    Posts:
    4
    Hi all,

    I am using unity 5 and the "player size statistics" now seems to be missing ( or incomplete ) from the editor log. I need that breakdown of what assets are being included in my project to help me reduce the app size (as it is a mobile product, and size on device and the size of the store downloader have big impacts on sales and retention)

    At first I thought this information was still in the log, but it is only showing me the information for the very first scene of my build (the main menu scene) and doesn't seem to include the resources folder:

    Textures 5.7 mb 39.1%
    Meshes 0.0 kb 0.0%
    Animations 0.0 kb 0.0%
    Sounds 0.1 kb 0.0%
    Shaders 78.8 kb 0.5%
    Other Assets 23.2 kb 0.2%
    Levels 1.5 mb 10.5%
    Scripts 805.8 kb 5.4%
    Included DLLs 6.4 mb 44.1%
    File headers 31.6 kb 0.2%
    Complete size 14.5 mb 100.0%

    Used Assets, sorted by uncompressed size:
    4.0 mb 27.5% Assets/OtherAssets/Textures/ChapterSelect/MainMenuBackground.png
    1.0 mb 6.9% Assets/OtherAssets/Textures/ChapterSelect/MainMenuRay.tga
    341.4 kb 2.3% Assets/Resources/Textures/ChapterSelect/Buttons/ResetDifficulty.png
    341.4 kb 2.3% Assets/Resources/AttacComponents/Textures/circle flash.psd
    .....

    My actual project is around 700mb in size atm, so this is useless to me.

    Is anyone else missing this information? OR do you know if it can be found somewhere else?
     
    Zaborius and kyubuns_oink like this.
  2. Mishaps

    Mishaps

    Joined:
    Nov 28, 2011
    Posts:
    181
    yea same here its ignoring almost everything in my Resources folders
     
  3. Aurigan

    Aurigan

    Joined:
    Jun 30, 2013
    Posts:
    291
    Same here, missing all sound, meshes etc. Tried turning off 'split' in player settings and tried building individual scenes but the list of shown assets doesn't change to the ones actually being packaged. Have you logged a bug?
     
  4. FinalD

    FinalD

    Joined:
    Apr 4, 2013
    Posts:
    4
    a bug was logged: Case 704917
     
  5. CameronYule

    CameronYule

    Joined:
    Jul 6, 2015
    Posts:
    1
    Just to confirm we're seeing the same behaviour in all versions of Unity 5.x (assets which are included in the build but which are loaded at runtime are not being included in the player size reports).
     
  6. Aurigan

    Aurigan

    Joined:
    Jun 30, 2013
    Posts:
    291
    bump, still happening as of 5.1.3 :(
     
    kyubuns_oink likes this.
  7. brittimus

    brittimus

    Joined:
    Apr 28, 2015
    Posts:
    1
    Seems to be fixed in 5.3.1 however the header (Player Size Statistics) is not there. I had to search for "Textures" to find it but I did find all the information
     
  8. joostbos

    joostbos

    Joined:
    Feb 4, 2015
    Posts:
    64
    Came across this post when searching for the same thing. Just adding an answer in case someone else needs it.
    Eventually found that in 2017.2 it is no longer under the heading Player size statistics, but Build Report.
     
    lukemorse likes this.
  9. lukemorse

    lukemorse

    Joined:
    Mar 30, 2018
    Posts:
    1
    Still in the Editor log? Because I'm not seeing "Build Report" either...
     
  10. nmerkas

    nmerkas

    Joined:
    Mar 14, 2015
    Posts:
    7
    bump, still happening for iOs Builds in 2018.4.10f1