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Feature Request Player Input Component - Collapsible default Events

Discussion in 'Input System' started by BenjaminApprill, Jan 5, 2024.

  1. BenjaminApprill

    BenjaminApprill

    Joined:
    Aug 1, 2022
    Posts:
    132
    Hello!

    I have a simple, subtle, yet useful idea for this component's workflow.

    I am currently working with the Input System, and I've noticed a slight "peeve" I've developed while using it... I'm using the "Invoke Unity Events" Behaviour option, and it has three default Events listed under the Events window...

    It would be nice if those options had a collapsible group, and could be collapsed by default... The additional action maps I add manually have their own collapsible tab/s. It would probably be quite easy to add the default options into something similar. Or give an option to hide them or w/e...

    On that note, it would also be cool if there was an option to toggle whether or not the Events-groups collapse automatically whenever the Player Input object is de-selected... When the object is de-selected, all of the collapsible groups close by default... If I am working with the same Action Map, it would be "cool" if that one would just stay open when I select a different object. It is a bit "peeving" when I have to re-open the Events and the tab I was using every time I de-select the object.

    Thank you very much! This is probably a very simple change to implement, but it would work wonders for the workflow of this particular component!
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,055
    Agreed!
    A small but very welcome change for project organisation.
    Did you request this on the roadmap already?
     
  3. BenjaminApprill

    BenjaminApprill

    Joined:
    Aug 1, 2022
    Posts:
    132
    No. I'm not familiar with the roadmap.
     
  4. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 5, 2024
    Posts:
    477
    BenjaminApprill and DevDunk like this.