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Player GO's falling through Entity's MeshCollider (com.unity.physics)

Discussion in 'Physics for ECS' started by mailfromthewilds, Apr 13, 2021.

  1. mailfromthewilds

    mailfromthewilds

    Joined:
    Jan 31, 2020
    Posts:
    217
    Whats going on here? The entity layer is the 12 so the one it should be (though not sure if this layer also applies to collision or if its just visual, before it worked for collision too, on monobehaviours/GO)


    what i need to do?

    character is GO with meshCollider
    entity is GO with ConvertToEntity and meshCollider
     
  2. varnon

    varnon

    Joined:
    Jan 14, 2017
    Posts:
    52
    It sounds like this is working as intended. GO meshColliders should not interact with an Entity's PhysicsCollider. You will need to use just one physics system.
     
    petarmHavok likes this.