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Player getting stuck on 2d box collider pls help

Discussion in '2D' started by Xenoneq, Jul 9, 2019.

  1. Xenoneq

    Xenoneq

    Joined:
    Feb 11, 2018
    Posts:
    10
    I know how to fix that the problem is that i cant do both of the fixes i have found. 1st of them says to use 2 colliders for Player box and circle. Cant do becouse trigger gets 2 outputs. 2nd says to change box colliders Into "ground mesh" i dont remember the proper name but the one that is a straight Line. And cant do that too. Player stop his animations and cant even jump becouse it doesnt See the collider as ground . Is there any other Way to fix that problem and maybe use box colliders??
     
  2. Xenoneq

    Xenoneq

    Joined:
    Feb 11, 2018
    Posts:
    10
    Sr if my English is bad or hard to Read. I live in Poland and know English pretty well but grammar is allways a bit hard for me