Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Bug Player Falling through Procedurally generated terrain even though terrain has a mesh collider.

Discussion in 'Physics' started by Afterlife301209, Mar 23, 2023.

  1. Afterlife301209


    Nov 19, 2021
    Hello, I am new to c# and am just starting unity.
    I followed Sebastian Lague's tutorial on how to code Procedural Map Generation. I am having problems with the terrain's collider. When I use a fps controller to move around, I can move around for a certain amount of time and then I fall straight through the terrain. When i start running, I fall through the terrain and when I walk on mountains i fall through. When I move a certain distance, I fall. When I walk through water, I fall.
    I have tried everything from changing my fps controller to trying to add a plane at Y = 0 to stop me from falling. Nothing has worked and I am very confused

    The player Character has a mesh collider and has a rigid body, The terrain also has a mesh collider. Still I fall.

    Someone Please help, and I would always be in dept to the person who helps.
    Thank you so much