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Player arm weird color?

Discussion in 'General Graphics' started by Epic-Username, Jul 18, 2015.

  1. Epic-Username

    Epic-Username

    Joined:
    May 24, 2015
    Posts:
    339
    In my game the players left arm is this weird transparent color, but the right is normal. When i drag the right arm's material over to the left it doesn't fix the problem, so there's something wrong with the object itself not the material. How do i fix this? I cannot show any pictures because i don't know how to upload them.
     
  2. KingMatthew

    KingMatthew

    Joined:
    Jul 7, 2013
    Posts:
    166
    The UV of the character might be messed up. If it isn't then post some pictures.
    Just drag the image file into the text box. That's what I do.
     
  3. Epic-Username

    Epic-Username

    Joined:
    May 24, 2015
    Posts:
    339
    When i open the player in Blender the materials are fine, but in Unity, it's then which it becomes strange.

    When i try to drag it into box it glows red and says uploads not available.

    How do i upload images to the internet to use for this. I looked it up but i don't want to add my pictures to a site where just anyone can view.
     
    Last edited: Jul 19, 2015
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    The normals might be reversed on the left arm - if you mirrored and didn't zero out the scale and transforms.
    Use anything to upload an image, dropbox, your own site, save a local image and upload, this shouldn't be a hard thing to do for someone who has animated characters in blender. ;)
     
  5. Deon-Cadme

    Deon-Cadme

    Joined:
    Sep 10, 2013
    Posts:
    288
    I too would bet that it is the normals that got turned inside-out.
    That would result in you seeing the texture area from the back of the arm when you view it from the front. I want to remember that Blender by default displays meshes as two sided and this is why you don't see it in the editor.
    It is easily fixed in Blender; select the mesh of the arm and flip the normals :)