I'm in the scene "Scene 1" and I make the player trigger a box collider 2D and which takes the player to another scene ie. "Scene 2" (the player is Dontdestroyonload-ed). The player appears behind the tilemap (background) when I want it to be shown in front. I can move the player around and I know the player is there in the scene as the camera follows the player around when I use the WASD keys. It works fine in 12 other scenes except for this one scene I am working on and I have no Idea why. Everything (settings) are the same and nothing is changed. In the Grid>Tilemap>Tilemap Renderer>Additional Settings>Sorting Layer: Background, whereas the player is in front in the sorting layer. (As it is and works in the 12 other scenes). When I run the game from the scene "Map 2" (which is showing this problem) the player appears on top of the tilemap fine but it is not the same when the player comes from another scene. Help me out guys I really need welp! Edit #1: I see that in the scene tab the player shows up when I press play but in the Game tab the player is not visible. Edit #2: I managed to resume with my project by deleting the entire scene and copy pasting the needed components from one of the other scenes and it works (ie. the player shows above the tileset) - Note: This is not a fix.. I cheated cause I just wanted to continue working with my project. I would really like to know how to fix this issue in the future if it ever pops up. Edit #3: Every scene I make now makes the player invisible (not visible.. maybe the player is there on top but not showing when I come from another scene. I am forced to copy and paste stuff from previous working scenes to resume with my work. Please help solve this issue. I feel like I'm now working on a broken project.