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player aim towards enamy do event

Discussion in 'General Discussion' started by unitysldeveloper, Feb 11, 2021.

  1. unitysldeveloper

    unitysldeveloper

    Joined:
    Feb 1, 2021
    Posts:
    4
    private void Shoot()
    {
    if (Physics.Raycast(Camera.main.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0f)), out RaycastHit hit))
    {
    EnemyController controller = hit.collider.GetComponentInParent<EnemyController>();
    Vector3 direction = hit.point - bulletSpawnTransform.position;
    how am use this script withot cast and player aim towards enamy do event like sniper game

    i did it with using invector tpc with using simple trigger for explanation

    i am brgginer progammer please help me how to do