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PlayEditor.

Discussion in 'Assets and Asset Store' started by RobinS, Jan 26, 2013.

  1. RobinS

    RobinS

    Joined:
    Sep 2, 2011
    Posts:
    417
    Hi @atmuc, @redchurch,

    Yes and yes.
    Normally you merge Game objects which are using the same material to get optimal render gatherings
    at roughly 1000 - 2000 tris. Depending on platform.

    This will relieve static batching and will result in a massive performance increase and much, much lower draw calls.

    Full source code is included.

    Enjoy!
    R
     
    Last edited: Feb 27, 2013
  2. Game-Whiz

    Game-Whiz

    Joined:
    Nov 10, 2011
    Posts:
    121
    Hi,

    Is there any sort of mesh editor included? Something that allows to change vertex/face positions? If not, is this planned to be included in a future release?

    Thanks,
    Alex
     
  3. redchurch

    redchurch

    Joined:
    Jun 24, 2012
    Posts:
    63
    You could just use something like QuickEdit:

    http://www.sixbysevenstudio.com/wp-flexible/project/quickedit-for-unity-3d/

    Speaking of which, I'd be curious to see if ProBuilder and PlayEditor play nice together. Could be an incredibly powerful combination. Seems like PlayEditor + SixbySeven tools = dream editor.
     
  4. RobinS

    RobinS

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    Sep 2, 2011
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    @ Game Whiz - It's not planned, in our projects we use the PlayEditor for model placement, animation recording, merging, grouping etc.

    @ redchurch - I'm pretty sure they will play together nicely.

    I'm glad you guy's like it ;-)

    Cheers
     
  5. atmuc

    atmuc

    Joined:
    Feb 28, 2011
    Posts:
    1,125
    i bought it. i placed 2 objects to my scene. i set a parent for 2 objects. i selected parent and merged them. then i understand that i missed your "the same material" :) it is not like Mesh Baker. it can combine many materials. but it doesn't matter. i can use your package for other purposes. your package has many useful features for game design. half price for these features is nice.
     
  6. follower46

    follower46

    Joined:
    Oct 26, 2010
    Posts:
    3
    I was thinking about purchasing this, but I was curious if it's possible to edit the camera controller in the current version to be more like an fps controller (I'm not asking if you currently support this, but if I can extend it to be this way).

    I hate using unity's default controls to place details and meshes in a closed space. It would be a lot nicer to just walk around my level and add assets where it looks sparse.
     
  7. redchurch

    redchurch

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    Jun 24, 2012
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    Something like Spacebar, then Right Mouse button + WASD? :)
     
  8. follower46

    follower46

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    Oct 26, 2010
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    heh, no, I mean a camera controller that obeys collisions.
    spacebar is handy. Maybe I'm too picky. I was curious how extensible the tool is. :)
     
  9. atmuc

    atmuc

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    @RobinS do you plan to add uv merge function to object merge?
     
  10. uncle-TIN

    uncle-TIN

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    Nov 3, 2012
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    hi i brought .but how to del object on button?
    i check ur video can set object and del object .which button?
     
  11. RobinS

    RobinS

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    Sep 2, 2011
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    Hi,

    @atmuc - You mean creating a atlas map from different materials? It's designed to merge objects which are using the same material. Not planned.

    @uncle TIN - It's decribed in the documentation 5.1 Brush - Place items with the left mouse button, right mouse button + shift to remove them (default settings)

    Cheers!
     
  12. Game-Whiz

    Game-Whiz

    Joined:
    Nov 10, 2011
    Posts:
    121
    Fantastic, thanks!

    P.S.- Bought PlayEditor too :)
     
  13. Deleted User

    Deleted User

    Guest

    Just want to make sure by asking if this plug-in works with all those functions in Unity 4, and do you plan to add any other futures in the future ?.
     
    Last edited by a moderator: Mar 18, 2013
  14. RobinS

    RobinS

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    It works great with Unity 4.
    For our internal needs it works very nice and robust. It's a huge time saver when building optimized scenes in Unity with massive detail's.
     
  15. EmeralLotus

    EmeralLotus

    Joined:
    Aug 10, 2012
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    1,457
    Hi, this is a great package. Was wondering which platform does it support. ( can it work on Flash) ?
     
  16. EmeralLotus

    EmeralLotus

    Joined:
    Aug 10, 2012
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    1,457
    We bought this package and trying to get the demos working on Unity 4.1.2 pro
    It seems that not all the examples are working.

    Ex 1: missing VertexHead. (tried reimporting many times both on win and mac, but still same problem)
    Ex 4: How to get the statue to break apart.
     
  17. tabor

    tabor

    Joined:
    Nov 29, 2011
    Posts:
    42
    Could I use this to record my main camera (with fps controller) as I control it in play mode? Would it save an .anim that I could open in unity animation editor and see its graph with editable points? My goal it to record fps camera movement and then edit it and apple easing.
     
  18. RobinS

    RobinS

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    Sep 2, 2011
    Posts:
    417
    Hi,

    @ rocki - Thanks! ;-) The PlayEditor is designed to work in the Unity Editor only.
    The vertex head was just a test object i imported into the scene. I will fix the warning message for the next update. Thanks for pointing that out.
    The statue will break when you hit a button, it was Q or E i guess by default. but you can set the key manually via Inspector.

    @ tabor - Yes, it's very comfortable to record camera movement with it. There is even a demo scene which shows recorded movement and you can edit the animation curves as usual in the animation editor. Very useful feature, using it very often ;-)

    Cheers!
     
  19. derkoi

    derkoi

    Joined:
    Jul 3, 2012
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    2,237
    Looks good. Was only thinking the other day that I wanted to position rocks and things via physics instead of manually placing them.
     
  20. MisterBiscuit

    MisterBiscuit

    Joined:
    Feb 18, 2013
    Posts:
    14
    Every time I use PlayEditor my terrain texture turns green, and gets very shiny. I am using Unity Free. Any idea what could be causing this? Even if I remove PlayEditor completely the terrain can never return to what it was. (Tested on 3 different PC's, all do the same.)
     
  21. Nhorn

    Nhorn

    Joined:
    Apr 3, 2013
    Posts:
    2
    Hey there,

    nice job, looks really good!

    To add on to the above question about unityEditor classes, are people allowed to use your program to make an in game editor for the game users to edit their own levels with? If so, would you be able to provide advice on the best way to alter the program so it could be used for such purposes?

    Thanks once again for making an awesome plugin!
     
  22. EmeralLotus

    EmeralLotus

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    Aug 10, 2012
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    Yes, +1 please make this work in-game. Would be totally Awesome package.
     
  23. RobinS

    RobinS

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    Sep 2, 2011
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    @derkoi - I'm glad you like it ;-)

    @MisterBiscuit - Hmm, does your Terrain uses the Grab or Anim layer/tag ? It shouldn't be selectable itself.
    Can you post a screenshot ? Have you followed the setup instructions?

    @Nhorn, rocki - Thanks ;-)
    That would be possible. As you said, the UnityEditor stuff must be replaced with your own solution to work in the builds runtime.
    Atm. i'm very busy with other projects, but it is on my todo list.
    Thanks again ;-)
     
  24. MisterBiscuit

    MisterBiscuit

    Joined:
    Feb 18, 2013
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    All instructions were followed. Terrain is untagged. I have no clue why it is doing this. :D
    $ScreenShot.png
     
  25. RobinS

    RobinS

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    Thanks for that picture ;) Can you give detailed information on the steps you have done in a fresh scene?
     
  26. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
    Posts:
    2,332
    Hi, I need something like this but I need it working as a stand alone application or even better as browser app.
    I guess this doesn't work like that, right?

    Also, a suggestion: add "snap to 3d grid feature" :)
     
  27. VicToMeyeZR

    VicToMeyeZR

    Joined:
    Jun 3, 2012
    Posts:
    427
    I get this on clicking save,

    Code (csharp):
    1. DirectoryNotFoundException: Could not find a part of the path "C:\Users\VicToMeyeZR\Laptop\My Documents\Tergus\Assets\PlayEditorSave\LastSave.xml".
    2. System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at /Applications/buildAgent/work/b59ae78cff80e584/mcs/class/corlib/System.IO/FileStream.cs:292)
    3. System.IO.FileStream..ctor (System.String path, FileMode mode)
    4. (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
    I have to manually create the directory PlayEditorSave
     
  28. RobinS

    RobinS

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    Sep 2, 2011
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    Hi VicToMeyeZR,

    The folder will automatically created on PlayEditor window initialization (if not existing) by default.

    Window / Open Playditor.
     
  29. VicToMeyeZR

    VicToMeyeZR

    Joined:
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    427
    It might be useful to have it in the download, as I created the windows manually, like i usually do
    . :) great product non-the-less... :)
     
  30. Grespon

    Grespon

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    Apr 13, 2012
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    388
    Is it usefull if I already have Mega-Fiers ??
     
  31. troudki

    troudki

    Joined:
    Dec 17, 2012
    Posts:
    1
    Hi,
    I bought this great tools , but I don't understand how to place brush when you are in PlayMode.
    I setup up the Camera with script, open and dock PE Editor..
    Help please
    thx
     
  32. RobinS

    RobinS

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    Sep 2, 2011
    Posts:
    417
    Hi,

    Grespon, Yes, of course ;-)

    troudki , The Editor comes with a Quick Start Guide PDF, very useful when you want to use the PE at it's full potential ;-)

    Cheers
     
  33. markfrancombe

    markfrancombe

    Joined:
    May 26, 2009
    Posts:
    155
    Hi Robin!

    I was sent here by your brother, as I asked him what he used to combine meshes from his rock packs.
    It looks VERY impressive and Im so close to just hitting BUY! Just a couple of easy questions?

    Q1:
    I can fully see its potential for environmental level building, (love the randomising of rocks for example) but does it have any uses in the construction of levels using corridor prefabs or building parts?
    I use a lot of Asset Store packs such as this, and think that I could optimise them if I combined the meshes, but don't have a tool to do it (apart from the Unity code version that does it at run-time).
    So If I HAVENT built my scene using Play Editor, can I still somehow select all my level parts and combine them with Play Editor? Or does the level have to have been built in Play Editor from the start?

    Q2: Once a bunch of objects have been combined, are they now LOCKED for all time? or can you go back and edit them some more?

    Q3: Whats the learning curve like? I really don't want to have to learn a whole new framework, when I could be just doing it the old school way. Im a bit behind in my schedule (ok, when I was a bit.. I mean a lot) and I want this to SPEED UP that process, not hinder it.

    Q4: Ant chance you could release (send me?) the PDF instructions or quick start guide, BEFORE my purchase, I just want to see if its something I can REALLY use... because I have bought quite a lot of things that I never got round to.

    Regards

    Mark
     
    Last edited: Sep 10, 2013
  34. RobinS

    RobinS

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    Sep 2, 2011
    Posts:
    417
    Hi Mark,

    Thanks, glad to hear that!

    Q1: With the PE you can move, align, scale, rotate, physics drop and place, to name just a few. All in Playmode.
    So you can construct things this way. Save it and load your edit in Editmode. There you can fine-tune your edit even further and merge meshes on demand.

    Q2: Merged meshes are instances of your source meshes you have placed. It is non destructive and fast.

    Q3: Depends on the user i guess. I would suggest to follow the documentation and learn its features while playing in a little test scene.
    It can boost your productivity a lot, once mastered.

    Q4: Sure

    Cheers!
     
  35. space123321

    space123321

    Joined:
    Jul 16, 2013
    Posts:
    1
    Hi there - I am wondering if I could use this to edit terrains in real time while using the oculus rift vr headset?
     
  36. Play_Edu

    Play_Edu

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    Jun 10, 2012
    Posts:
    722
    Great work
     
  37. Don-Gray

    Don-Gray

    Joined:
    Mar 18, 2009
    Posts:
    2,278
    Hi,
    When I first started using the program, it seemed fine, after I opened one of the demo scenes, that was fine,
    when I went back to my project, my camera seems to be rocketed to another location.
    Here is a video of the location values before and after going into Play Mode.
     
  38. RobinS

    RobinS

    Joined:
    Sep 2, 2011
    Posts:
    417
    Hi,

    @space123321, the PlayEditor works in the Unity Editor only. At least by default ;-)

    @Play_Edu, thank you! much appreciated ;-)

    @Don Gray, yes, that are the settings from the last save being loaded, when entering Playmode. Very handy when continuously working on huge scenes.

    Cheers!
     
  39. RobinS

    RobinS

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    Sep 2, 2011
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    I added a check box which will let you choose to load the last settings or not.
    Update submitted! ;-)
     
  40. Don-Gray

    Don-Gray

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    Mar 18, 2009
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    Thanks, I'm sure that will help, though if this issue is normal, then I'd say it must be due to my inexperience with the plugin.
    It's a little disconcerting when the project seems kind of hosed, I replaced my FPC prefab and cleared it up.
     
  41. RobinS

    RobinS

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    We use this feature all the time within our projects here. But you're right. That makes perfect sense in other cases ;-)
    The update is submitted and should be live in a few days.
    Cheers!
     
  42. tabor

    tabor

    Joined:
    Nov 29, 2011
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    42
    Just bought this and I can't seem to find the manual pdf anywhere. Any help?
     
  43. RobinS

    RobinS

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    Sep 2, 2011
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    Hi tabor,
    It is in the Documentation folder, packed in zip format.

    Cheers!
     
  44. PatBGames

    PatBGames

    Joined:
    Mar 28, 2009
    Posts:
    120
    I bought this asset which look promising, but I can't find the documentation.

    Where is the Documentation folder you are talking about ?
    I see no Documentation folder, no zip file and no pdf in my project when I import your package.
     
  45. RobinS

    RobinS

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    Sep 2, 2011
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    Hi,

    The Documentation didn't made it into the last update for some reason, apologies for that. I have already resubmitted but its still under review.
    Sent you a PM with a download link ;-)

    Cheers!
     
  46. sonicviz

    sonicviz

    Joined:
    May 19, 2009
    Posts:
    1,051
    Hi,
    I can't build scenes with the latest version on Asset store because it complains of some problems with editor classes.

    Is there a fix for this?

    ty
     
  47. RobinS

    RobinS

    Joined:
    Sep 2, 2011
    Posts:
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    Hi,

    Thanks for pointing that out. a fix is on the way.

    Cheers
     
  48. BuildABurgerBurg

    BuildABurgerBurg

    Joined:
    Nov 5, 2012
    Posts:
    566
    Purchased !!

    Time to place a few 1000 rocks and stones... LET THE FUN BEGIN!!!!


    Edit ...

    I've been playing around with this and it's a lot fun :) loving it ..

    But I only have one issue.

    When I want to play the scene without the PlayEditor mode I can't unless I delete everything to do with PE.

    I've tried to disable the PE camera and the scripts but nothing. Any advice please :)

    Regards
    Moehoe
     
    Last edited: Jan 7, 2014
  49. BuildABurgerBurg

    BuildABurgerBurg

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    are you still working on this?
     
  50. RobinS

    RobinS

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    Sep 2, 2011
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    Hi MoHoe,

    Sorry for the Silence. You can disable it by uncheck the playeditor component on the Camera.

    Cheers!