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PlayableShaderGlobals (open source, MIT license)

Discussion in 'Timeline' started by jbooth, Nov 28, 2017.

  1. jbooth

    jbooth

    Joined:
    Jan 6, 2014
    Posts:
    5,461
    Hi,
    I just released the first version of my PlayableShaderGlobal's system. This lets you easily put global shader properties onto Timeline for animation with no code required. Here's an example of me using it with my asset MicroSplat to control snow level in the shader:

    .

    You can find the code here:

    https://github.com/slipster216/PlayableShaderGlobals
     
  2. Mastershabby

    Mastershabby

    Joined:
    Nov 20, 2017
    Posts:
    1
    Hi,
    I try to use your playable shader. I add my own parameters for my shader, and creat playable shader track in the timeline. It works fine. But when i try to save it and open again my project i loose my playable shader track in the timeline. Can you help me? Thanks
    (Sorry for my english)
     
    HuldaGnodima likes this.