Hey, I know the Playables API is experimental ... But... if/when working, it would really solves several major issues for us... 1. Playing custom (one-off) animations without having them added to a controller 2. Blending between multiple controllers (when switching from exploration to combat etc.) However, when I try the simplest example presented in the docs... nothing happens. var clipPlayable = new AnimationClipPlayable(clip); GetComponent<Animator>().Play(clipPlayable); Has anybody had any luck with this?