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Playables API

Discussion in 'Animation' started by Dingola, Feb 26, 2018.

  1. Dingola

    Dingola

    Joined:
    Jul 11, 2015
    Posts:
    6
    Hello everyone!

    My game has many GameObjects going on, each playing a single animation clip. I tried equipping all the GameObjects with Animator first, but realized quickly how bad it becomes if there are 100 animators flying around, especially on mobile.

    Legacy animation, as mentioned in the manuals, for simple clips like these, it brought a much better result, with almost double the frame rate.

    My question is:
    Is it possible with the experimental Playables API for one graph to run many animation clips at the same time for each flying object? This way I wouldn't need to equip each GameObject with an animation script.

    Or is there perhaps a better way of doing this?

    Thank you for reading.
     
    Last edited: Feb 26, 2018