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Question Playables API blending performance

Discussion in 'Animation' started by crowmaster, Mar 13, 2024.

  1. crowmaster

    crowmaster

    Joined:
    Jul 6, 2012
    Posts:
    88
    I am using Playables for animations in my game. I have a playable graph where all clips are connected to root playable. When i dont need some animation, i set its weight to zero.
    Question - does zero weight animations still use resources or they are internally discarded when blending?
     
  2. Rukhanka

    Rukhanka

    Joined:
    Dec 14, 2022
    Posts:
    214
    I beleive that animation blending is not performed in this case. All available releated source code (old DOTS Animation package and Animation Rigging package) shows such approach.
     
  3. Kybernetik

    Kybernetik

    Joined:
    Jan 3, 2013
    Posts:
    2,592