Nonlive ECS Subscene baking is performed in background Unity process started with -batchmode parameter. I need to do PlayebleGraph manual evaluation during baking phase, but seems something prevent to PlayebleGraph to be evaluated correctly. With attached AnimationScriptPlayable job I can see that ProcessRootMotion is called (and updated correctly), but ProcessAnimation is not, and no bone transforms get updated. Same code in ordinary Unity Editor process working fine. Is there a bug, or something need to be configured to correctly play animation using PlayableGraph in batchmoded editor instance?