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Bug playabledirector.Play(playable) delayed by one frame

Discussion in 'Timeline' started by laurentlavigne, Jan 16, 2021.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,473
    when i invoke a unityevent made of a few things like gameobject.SetActive and playabledirector.Play(playable) the play gets delayed by a frame

    bug# 1306666