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PlayableDirector and CloudBuild Unity2019.2.0f1

Discussion in 'Timeline' started by nothingAD, Sep 9, 2019.

  1. nothingAD

    nothingAD

    Joined:
    Dec 29, 2016
    Posts:
    18
    Hey there, we having some trouble with the PlayableDirector and CloudBuilds.
    If we make a local build everything works fine but in the cloudbuilds it seems like the playabledirector doesn't get triggered. It also doesn't throw any errors or NullPointers in Debug.

    To Trigger the Playable Director we are using the EventTriggerSystem with a simple OnClick Method that Reference to PlayableDirector.Play()

    All CloudBuilds are running against Unity2019.2.0f1 with building targets, WebGL, Android and WinStandalone. As i mentioned this bug only appears on the CloudBuilds, on local builds everything works fine.

    Does anybody is familiar with this kind of issue or something similar?

    Thanks in advance and best regards
    David