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Playable version of my game, need feedback, it's like 4 minutes long

Discussion in 'Made With Unity' started by lusho_games, Nov 23, 2011.

  1. lusho_games

    lusho_games

    Joined:
    Jun 4, 2011
    Posts:
    62

    Hello, I made this 2D shooter with a simple gameplay in order to learn game design. I'm looking for some feedback and how can I improve it, also if any of you wants to collaborate or ask for help on something I'll be glad to. :D

    here's the link:

    http://metraplayers.blogspot.com/2011/10/terminal2d.html
     
  2. Tayfe

    Tayfe

    Joined:
    Nov 21, 2011
    Posts:
    103
    Nice, great work! It's just a very simple gameplay and so, but you did it very well :) I like the effects when i get hit and when the game become slow motion (i hope you can understand my english ...).
    With the time the game become a little bit boring because there was very much health and the enemys did not so much damage, so i was very suprised when the finale enemy came :) This is a very nice fight (that I lost ... xD).

    You asked for things you could improve: In my opinion there isn't something to improve! You could just add things, for example an upgrade system (more armor, flying faster, shoot faster ...) or more weapons :)

    All in all: Great work!
     
  3. TehWut

    TehWut

    Joined:
    Jun 18, 2011
    Posts:
    1,577
    It looked nice, with an interesting glowing look.

    It was a tad bit difficult... I think it has to do with the controls. It's hard to turn without moving in the direction your turning....so If I wanted to face the enemy to shoot at em, I ended up right in his line of fire. I would add some sort of torque, so that you can turn while retaining some of your accelerated momentum. Good job on the game!
     
  4. JelleHusson

    JelleHusson

    Joined:
    Oct 21, 2009
    Posts:
    59
    Yeah it's simple, but elegant.

    I think it's hard to dodge bullets. Some lateral movement (like strafing) would be nice in some sort of way.

    keep it up!
     
  5. lusho_games

    lusho_games

    Joined:
    Jun 4, 2011
    Posts:
    62
    @TayFe
    Thanks you, I perfectly understand your english, it's not my main language too, so we're even.
    I got your feedback about difficulty, upgrade system and more weapons. =)

    thanks again !

    @TehWut

    Good !, will tweak some stuff and see how's it goes.

    @JelleHusson

    thanks man, that's the feedback I need, I'll see what I can do about that.
     
    Last edited: Nov 23, 2011
  6. SBritton

    SBritton

    Joined:
    May 1, 2012
    Posts:
    9
    Suggestions.

    Instead of using WASD to move, try having the ship follow the mouse.
     
  7. _Petroz

    _Petroz

    Joined:
    May 13, 2010
    Posts:
    730
    I like the feel and I like the controls. I think it's a bit clumsy to control but that's not a bad thing, sometimes that can be part of the challenge. Strongly reminds me of the star control series of games:
    http://www.youtube.com/watch?v=OQZk_8ieELw

    They had a nice charm about them. The control system is quite different to other types of games and can takes a while to get the hang of but I don't think that means you should change it. I would definately keep it as WASD and maybe tweak the amount of drag and turn speed.

    The Star Control games are free to download so I reccomend checking it out.
     
  8. lusho_games

    lusho_games

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    Jun 4, 2011
    Posts:
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    @Petroz

    Thanks for the reference video, I'll look forward to analyse the gameplay, I haven't played it.

    @SBritton

    I already tried that and it feels like a totally different gameplay, since I'm learning I'm ok with having different versions of the game.
    Thanks !
     
  9. ShadoX

    ShadoX

    Joined:
    Aug 25, 2010
    Posts:
    260
    Pretty cool.. like the visuals. Can't say much about the sound since I was playing w/o it. :) Perhaps a little bit too much effects, but overall pretty great. :)
     
  10. runonthespot

    runonthespot

    Joined:
    Sep 29, 2010
    Posts:
    305
    I'd move the pivot of the ship to somewhere slightly more centred - the rotation seemed slightly odd. Also, why not loosen the drag a little to get a bit more momentum?

    Nice work :)
     
  11. CarreraSilvio

    CarreraSilvio

    Joined:
    Jul 21, 2012
    Posts:
    31
    Really nice! I liked how the ship moved. It's a bit hard at first but I got into it pretty quickly.
     
  12. Zapgun

    Zapgun

    Joined:
    Jun 3, 2011
    Posts:
    50
    Control + Arrow Keys on the mac will move you to another screen, might I suggest ALT+Arrow Keys instead?

    It would be nice to have the instructions vanish from the bottom once the game starts

    I like the movement, and the color effects (Trails and glows).. good work.. it feels nice so far!
     
  13. lusho_games

    lusho_games

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    Thank you all for the feedback ! I'm currently working on another game. When I find some free time I will surely improved this one, I have a lot of feedback and ideas to do. =)
     
  14. nullstar

    nullstar

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    Jul 2, 2010
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    186
    It's really easy to exploit the game mechanics and AI since the player ship wraps around the screen but the enemy bullets and pathing do not. You can just sit in a corner shooting everything that appears and whenever bullets get close just back-up off the screen till you appear in the opposite corner, turn around and repeat.
     
  15. lusho_games

    lusho_games

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    Wow ! You're totally right, thanks for playing and pointing that out !.

    Maybe adding the screen wrap to the bullets will do.
     
  16. runonthespot

    runonthespot

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    I solved similar AI problems by making 4 invisible game objects that are placed Above, Left, Below and Right of the ship, at a distance of screen height, width, height and width away i.e. the virtual place that your ship would be if the enemy "understands" wrapping. The enemy then just goes for whichever is closest and he wraps like you do. That way he will always take the shortest distance to you.

    Here's a view of my version of a similar game, although the wrapping effects happens at a bigger scale :) http://www.youtube.com/watch?v=H__YPbXelrk
     
  17. Jona-Marklund

    Jona-Marklund

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    Jun 27, 2012
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    Hey 3uhox,
    over all I liked it and it worked pretty well, did have some difficulties with getting into the start menu and have yet to figure out what I actually did to the "Start" to get the menu up.

    Additionally it didn't seem as if though the HP bar ever got smaller from getting hit.

    After having killed the boss, the console started spewing out null references.

    Felt old school in a good way.

    Don't have much else to say, keep it up!
     
  18. lusho_games

    lusho_games

    Joined:
    Jun 4, 2011
    Posts:
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    @runonthespot

    There's a function for detecting distances between transforms. That's what I'm using for the enemy's AI. In away I like that you can get away as a player wrapping to the screen, however, I'll have to fix some exploits.

    @Jona Marklund

    Thanks for the feedback, I'm glad that you like it.

    The start menu was a attempt of integrating gameplay and teaching tutorial.

    There's some bugs, and null references are happening now, I haven't had the time to fix it, but I will check out your point.

    again. Thanks!