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Playable Graph and Avatar Mask/Overriding

Discussion in 'Animation' started by SurprisedPikachu, Sep 9, 2020.

  1. SurprisedPikachu

    SurprisedPikachu

    Joined:
    Mar 12, 2020
    Posts:
    84
    I was curious if it is possible to use Playable Graph for humanoid character animation.
    One thing that Animator provides is the ability to define avatar masks and override some bones with another animation.
    Is it possible to achieve the same effect with Playable Graph?
     
  2. Kybernetik

    Kybernetik

    Joined:
    Jan 3, 2013
    Posts:
    2,554
    AnimationLayerMixerPlayable is what you're looking for.

    Or you might be interested in Animancer (link in my signature) which is built on the Playables API and is far easier to use and more powerful. The Layers example shows how you can use layers and masks.
     
    sututhanva and Program-Gamer like this.