I want to play TimelineEditor from my custom script. I update TimelineEditor.playableDirector.time and get EditorWindow of Timeline and repaint it every frame, however it did not work..
Add the following calls: playableDirector.DeferredEvaluate(); GameView.RepaintAll(); SceneView.RepaintAll(); The DeferredEvaluate will evaluate the timeline the next time the views are repainted.
How do you reference the playable timeline prefab thriugh code? I vant find info anywhere but i want to achieve starting the timeline or playable through code aswell