Hi, i would like to play an audiclip (gun_shot) every time i use my gun in a game that is the part of my script it should be in: Code (CSharp): public override void Use() { Shoot(); Shoot_Sound(); } void Shoot() { Ray ray = cam.ViewportPointToRay(new Vector3(0.5f, 0.5f)); ray.origin = cam.transform.position; if(Physics.Raycast(ray, out RaycastHit hit)) { hit.collider.gameObject.GetComponent<IDamageable>()?.TakeDamage(((GunInfo)itemInfo).damage); PV.RPC("RPC_Shoot", RpcTarget.All, hit.point, hit.normal); } } void Shoot_Sound() { //here i want to play my sound (gun_shot) } I hope you can help me. Thank you.