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Play Services Doesnt Log In

Discussion in 'Android' started by delamis, Dec 12, 2019.

  1. delamis

    delamis

    Joined:
    Sep 27, 2019
    Posts:
    8
    Hi there. i just finished a new game. i cant log in play services. i did try everything, i had 86 builded apk for try.. there is no error, nothing. i did check api consol 0 request for play services. one signal,firebase, admob, iap all of em working only play services is fails.

    So i did delete all of that packs then i tried with different versions of play services but still doesnt work. im stuck so bad.. so close to give up really.
     
  2. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    14,446
    Please show the code that you are using and the result of the corresponding return codes. Which Android device are you testing on?
     
  3. delamis

    delamis

    Joined:
    Sep 27, 2019
    Posts:
    8
    Hi there, thats code which i use for Play Services

    Code (CSharp):
    1. using UnityEngine;
    2. using GooglePlayGames;
    3. using GooglePlayGames.BasicApi;
    4.  
    5. public class PlayServices : MonoBehaviour
    6. {
    7.  
    8.     public static PlayServices instance;
    9.  
    10.     private void Awake()
    11.     {
    12.         instance = this;
    13.     }
    14.  
    15.     void Start()
    16.     {
    17.  
    18.         PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder().Build();
    19.         PlayGamesPlatform.InitializeInstance(config);
    20.         PlayGamesPlatform.Activate();
    21.  
    22.         PlayGamesPlatform.DebugLogEnabled = true;
    23.  
    24.         SignIn();
    25.  
    26.     }
    27.  
    28.  
    29.     void SignIn()
    30.     {
    31.         Debug.Log("sign in worked");
    32.  
    33.         Social.localUser.Authenticate(succes => {
    34.  
    35.             Debug.Log("logged in");
    36.  
    37.         });
    38.     }
    39.  
    40.     public void AddScoreToLeaderBoard(string leaderBoardID, int score)
    41.     {
    42.         Social.ReportScore(score, leaderBoardID, succes => { });
    43.     }
    44.  
    45.     public void ShowLeaderBoard()
    46.     {
    47.         PlayGamesPlatform.Instance.ShowLeaderboardUI(GPGSIds.leaderboard_masters); // Social.ShowLeaderboardUI();
    48.         Debug.Log("showuicalisti");
    49.     }
    50.        
    51.  
    52.  
    53. }
    54.  

    i test it on 4 huawei phone and nox. So after that i did try a lot of versions, sometimes it give error sometimes not. at last i did delete all other plugins then only implemented play services and result debug is;



    My game is now in alfa test, but all of that phones added to test users.i think there is nothing for block the authentication
     
  4. delamis

    delamis

    Joined:
    Sep 27, 2019
    Posts:
    8
    im still on it.. please someone can help ?
     
  5. delamis

    delamis

    Joined:
    Sep 27, 2019
    Posts:
    8