Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Play, Pause buttons on top are deceptive about showing their state

Discussion in 'Editor & General Support' started by cryptidalia, Feb 6, 2020.

  1. cryptidalia

    cryptidalia

    Joined:
    Jun 11, 2017
    Posts:
    1
    After I updated to Unity 2019.3, which has a lot of UI improvements and a cleaner, more flat look (as opposed to the gradient-heavy look it previously had) I realized the pause and play buttons look kinda "clicked" (when I am not in play mode). Specially that the Step button next to them is greyed out and is another "Unclicked" button. These two unclicked buttons (Pause and Step) next to each other I think make me think the Pause and Play buttons are actually clicked.
    upload_2020-2-6_13-53-11.png
     
    Last edited: Feb 7, 2020
    CliffordSoluis likes this.
  2. PalZol999

    PalZol999

    Joined:
    Oct 30, 2022
    Posts:
    1
    Every time that I associate a key to do an action, the system hit the 'Pause' button
    f.e.: Input.GetKeyDown(KeyCode.LeftAlt))
    I hit "LeftAlt", the game stops
    I've tried with different other keys, same results.
    Do you have any solution for that?
    Thank you in advance