Hi. Im making a system in what you put !play "name of the song" "if its looped" who load the file and play it in the game for you. this is a Ienumerator. Code (CSharp): string Rute = System.IO.Directory.GetCurrentDirectory() + "/Example/Music/"; WWW GetSong = new WWW(Rute+NameFile+".wav"); yield return GetSong; if (_clip != null) { _clip.clip = GetSong.GetAudioClip(false, true); if (loop == "1") { _clip.loop = true; } else { _clip.loop = false; } } I think im failing in what code im should be using. Maybe isnt the correct way to load a file from your computer. If anyone can help me in how to load a audiofile from desktop, not the editor, a path in your computer. Im going to be so happy.