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Resolved Play Mode Script set to Use Existing Build expected to work in editor with console development?

Discussion in 'Addressables' started by Shawn-Halwes, Sep 8, 2020.

  1. Shawn-Halwes

    Shawn-Halwes

    Joined:
    Jul 17, 2013
    Posts:
    51
    Howdy,

    I've got addressables running on PC.

    I wanted to test it on a console target, so I built the bundles for that target. When I try to run on that console target in the editor with Play Mode Script set to Use Existing Build it has problems. I'm assuming it's because the bundles are not setup for PC and so this is basically not supported for addressables.

    Is that correct?

    Thanks,
    Shawn
     
  2. ProtoTerminator

    ProtoTerminator

    Joined:
    Nov 19, 2013
    Posts:
    566
    Yes that's correct. You must build the bundles for standalone (PC) to use in editor (you can still have the editor build target set to console).
     
  3. Shawn-Halwes

    Shawn-Halwes

    Joined:
    Jul 17, 2013
    Posts:
    51