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Play mode process leaks

Discussion in 'Linux Editor' started by Deleted User, Oct 10, 2015.

  1. Deleted User

    Deleted User


    First off,

    Thank you sooooo much for porting to Linux! It's great to not have to boot into Windows/OS X anytime I want to develop with Unity.

    When starting any blank scene in Play mode, after it is stopped, I believe that runtime is never stopped properly. One of my cores stays around 80-100% usage after play mode has stopped until I close the editor.

    System info below...

    Distributor ID: Ubuntu
    Description: Ubuntu 15.04
    Release: 15.04
    Codename: vivid

    Architecture: x86_64
    CPU op-mode(s): 32-bit, 64-bit
    Byte Order: Little Endian
    CPU(s): 4
    On-line CPU(s) list: 0-3
    Thread(s) per core: 1
    Core(s) per socket: 4
    Socket(s): 1
    NUMA node(s): 1
    Vendor ID: AuthenticAMD
    CPU family: 16
    Model: 4
    Model name: AMD Phenom(tm) II X4 965 Processor
    Stepping: 3
    CPU MHz: 2700.000
    CPU max MHz: 3400.0000
    CPU min MHz: 800.0000
    BogoMIPS: 6845.89
    Virtualization: AMD-V
    L1d cache: 64K
    L1i cache: 64K
    L2 cache: 512K
    L3 cache: 6144K
    NUMA node0 CPU(s): 0-3

    OpenGL vendor string: Advanced Micro Devices, Inc.
    OpenGL renderer string: AMD Radeon HD 5450
    OpenGL core profile version string: 4.4.13374 Core Profile Context 15.20.1013
    OpenGL core profile shading language version string: 4.40
    OpenGL core profile context flags: (none)
    OpenGL core profile profile mask: core profile
    OpenGL core profile extensions:
    OpenGL version string: 4.4.13374 Compatibility Profile Context 15.20.1013
    OpenGL shading language version string: 4.40
    OpenGL context flags: (none)
    OpenGL profile mask: compatibility profile
  2. Benproductions1


    May 11, 2011
    Unity usually hovers around 100% for me, its listed as a known issue.
    thiagofdp likes this.