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Feedback PLAY MODE "EXISTING BUILD" For Android PLATFORM on Mac disastrous!

Discussion in 'Unity Cloud Content Delivery' started by darashayda, Sep 24, 2021.

  1. darashayda

    darashayda

    Joined:
    Jun 27, 2020
    Posts:
    442
    With Asset Bundles and what not, we could set the PLATFORM for Android but test on Mac, which was great since we could use Device Simulator to save huge amounts of time.

    But CCD PLAY MODE "EXISTING BUILD" while the Unity Editor set for Android platform, on our Mac machines has disastrous reaction of crashing the Editor with some birzzare never seen before errors and difficult to kill! See attached.

    That being said, the CCD documentation and the Editor Messages's very mild mentions of "there might be problem" are inaccurate. The problem which occurred this early am to us was severe on Big Sur MacOS. We could not even take screenshots!

    Finally, we need to build the Groups once for Mac and test make sure all works.

    Then we need to manually build the same Groups for Android or iOS.

    QUESTION: Could we make the said 2 builds for the two OSs and place them into separate buckets in the SAME project?

    Dara
     

    Attached Files:

  2. darashayda

    darashayda

    Joined:
    Jun 27, 2020
    Posts:
    442
    WOW! I just noticed that there is an error log downloaded by CCN in our Mac.

    Impressive for Unity!

    See attached
     

    Attached Files: