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Question Play Games Plugin & Unity Authentication keep failing

Discussion in 'Authentication' started by HerrPascal, Oct 7, 2022.

  1. HerrPascal

    HerrPascal

    Joined:
    Apr 29, 2020
    Posts:
    7
    Hello there.
    I'm currently trying to setup an android user login using the Play Games Services Plugin & Unity Authentication package but it keeps on failing. Below you can see the current code.

    Code (CSharp):
    1.  public void Login(UnityAction callbackSuccess, UnityAction callbackFailure)
    2.         {
    3.             PlayGamesPlatform.Instance.Authenticate(OnLogin);
    4.         }
    5.  
    6.         void OnLogin(SignInStatus signInStatus)
    7.         {
    8.             if (signInStatus == SignInStatus.Success)
    9.             {
    10.                 Dbg.Log(this, "[CloudSave] [Android Auth] Start ReqestServerSideAccess");
    11.                 PlayGamesPlatform.Instance.RequestServerSideAccess(false, code =>
    12.                 {
    13.                     Dbg.Log(this, "[CloudSave] [Android Auth] Login with Google Play games successful. Authorization code: " + code);
    14.                     _ = SignInWithGoogleAsync(code);
    15.                 });
    16.             }
    17.             else
    18.             {
    19.               ....
    20.             }
    21.         }
    22.         // https://docs.unity.com/authentication/PlatformSignInGooglePlayGames.html
    23.         async Task SignInWithGoogleAsync(string idToken)
    24.         {
    25.             if(AuthenticationService.Instance.IsSignedIn)
    26.             {
    27.                 try
    28.                 {
    29.                     await AuthenticationService.Instance.LinkWithGoogleAsync(idToken);
    30.                     Dbg.Log(this, "[CloudSave] [Android Auth] ╰(*°▽°*)╯╰(*°▽°*)╯╰(*°▽°*)╯ Link to account is successful.");
    31.                     m_CallbackSuccess?.Invoke();
    32.                 }
    33.                 //Catch Stuff
    34.             } else
    35.             {
    36.                 try
    37.                 {
    38.                     await AuthenticationService.Instance.SignInWithGoogleAsync(idToken);
    39.                     Dbg.Log(this, "[CloudSave] [Android Auth] SignInWithGoogleAsync is successful.");
    40.                     m_CallbackSuccess?.Invoke();
    41.                 }
    42.                 //...Catch stuff
    43.             }
    44.         }
    The PGS Plugin itself seems to work fine. I see the UI and my User when I start the application. The PGS Authenticate method call also seems to work fine - it logs "Authentication Succeeded".
    Now the RequestServerSideAccess call returns
    "Requesting Server Side Access Task Failed - Com.Google.Android.GMS.Common.API.APIException 10"
    and the resulting authcode is empty. Therefore the LinkWithGoogleAsync or SignInWithGoogleAsync method calls are returning "no token provided" errors.

    I also tried to get the User ID via
    var id = ((PlayGamesLocalUser)PlayGamesPlatform.Instance.localUser).id;

    and
    var userID = PlayGamesPlatform.Instance.GetUserId();
    From there I get my userID A_XXXXXX... but it seems like this is not what the Authentication methods need. I get the following error msg:
    [Authentication]: Request failed: 401, {"title":"PERMISSION_DENIED","detail":"unable to validate token","details":[],"status":401}


    I also tried Authentication.instance.Link/SignInWithGooglePlayGamesAsync - same error.

    From my point of view I set everything up how it should be:
    I installed the authentication 2.2.0 via the package manager.
    I Installed the Play Games Services Plugin 0.11.01
    I did set it up how the documentation told me. I added the Android Resources from the play console and I also provided a web app client id.

    upload_2022-10-7_16-12-19.png

    In the play console I configured the play games services and added/linked OAuth 2.0-Client-IDs via the Google Cloud platform. Both SHA1 keys (Signing & Upload) I get from the play console app integrity page are linked where they're supposed to be. I pasted the signing key in the OAuth credentials and the upload key is in the keystore file in Unity.
    Whenever I test the integration I build an aab via the Unity Editor and upload it to our internal test track where I'm registered as a tester.

    I did a lot of google & unity forum research regarding this issue but nothing I found was able to help me. I hope that maybe someone here has any ideas on what could be the problem. Thank you!
     
  2. mahdik_unity

    mahdik_unity

    Unity Technologies

    Joined:
    Sep 16, 2021
    Posts:
    15
    Hello @HerrPascal,
    Please note that Google Play Games authentication is different from Google authentication. Please check the google play games compatibility with the id providers in the docs

    Details can be found here:
    https://docs.unity.com/authentication/PlatformSignInGooglePlayGames.html
    https://docs.unity.com/authentication/PlatformSignInGoogle.html

    I see you are using Google Play Games Services plugin v11.01, while calling

    Code (CSharp):
    1. AuthenticationService.Instance.SignInWithGoogleAsync
    and

    Code (CSharp):
    1. AuthenticationService.Instance.LinkWithGoogleAsync
    if you are willing to use GPG v11.01 you can start the fix by using
    Code (CSharp):
    1. AuthenticationService.Instance.SignInWithGooglePlayGamesAsync
    and
    Code (CSharp):
    1. AuthenticationService.Instance.LinkWithGooglePlayGamesAsync
    instead
     
    Last edited: Oct 7, 2022
    sampenguin likes this.
  3. HerrPascal

    HerrPascal

    Joined:
    Apr 29, 2020
    Posts:
    7
    Hello @mahdik_unity
    Thanks for the reply! Like I mentioned, I already tried the XWithGooglePlayGamesAsync methods and I get the same error. Also I assume the "main" problem occurs before I even use the Authentication calls, but when I call
    PlayGamesPlatform.Instance.RequestServerSideAccess

    I get the error:
    "Requesting Server Side Access Task Failed - Com.Google.Android.GMS.Common.API.APIException 10"
     
  4. mahdik_unity

    mahdik_unity

    Unity Technologies

    Joined:
    Sep 16, 2021
    Posts:
    15
    hello @HerrPascal
    thanks for the follow up. it seems to be an issue with Google Play Games plugin. Can you try this piece of code?
    Set up a Google Play Games sign-in (unity.com)

    if it still doesn't work, I recommend you check with Google why you haven't been able to call the RequestServerSideAccess api
     
  5. gferrari

    gferrari

    Joined:
    Jan 14, 2015
    Posts:
    135
    Hi, when i run my game in android the authorization token code show correct in the log, but
    AuthenticationService.Instance.SignInWithGooglePlayGamesAsync return error 401 unable to validate token. PERMISSION_DENIED

    I use the code from Set up Google Play Games sign-in and

    com.unity.services.authentication 2.2.0
    GooglePlayGamesPlugin-0.11.01
    Unity 2021.3.11f1c2

    I setup ID de client and secret, and the web app credential

    I've been on this all day, am I doing something wrong?

    Code (CSharp):
    1.     public void LoginGooglePlayGames()
    2.     {
    3.         PlayGamesPlatform.Instance.Authenticate((success) =>
    4.         {
    5.             if (success == SignInStatus.Success)
    6.             {
    7.                 Debug.Log("Login with Google Play games successful.");
    8.  
    9.                 PlayGamesPlatform.Instance.RequestServerSideAccess(true, code =>
    10.                 {
    11.                     Debug.Log("Authorization code: " + code);
    12.                     Task task = SignInWithGooglePlayGamesAsync(code);
    13.                 });
    14.             }
    15.             else
    16.             {
    17.                 Debug.Log("Login Unsuccessful");
    18.             }
    19.         });
    20.     }
    21.  
    22.     public async Task SignInWithGooglePlayGamesAsync(string authCode)
    23.     {
    24.         try
    25.         {
    26.  
    27.             await AuthenticationService.Instance.SignInWithGooglePlayGamesAsync(authCode);
    28.             Debug.Log("SignIn is successful.");
    29.         }
    30.         catch (AuthenticationException ex)
    31.         {
    32.             Debug.LogException(ex);
    33.         }
    34.         catch (RequestFailedException ex)
    35.         {
    36.             Debug.LogException(ex);
    37.         }
    38.     }
     
    firatlahur likes this.
  6. mahdik_unity

    mahdik_unity

    Unity Technologies

    Joined:
    Sep 16, 2021
    Posts:
    15
    Hello @gferrari

    would you be able to send me a private message with your project id and your org? This would allow me to debug and solve the issue.
    Thanks
     
  7. dev_duong_nguyenanh

    dev_duong_nguyenanh

    Joined:
    Oct 12, 2022
    Posts:
    2
    ahmadriyandi likes this.
  8. charleyCo

    charleyCo

    Joined:
    Sep 16, 2019
    Posts:
    2
    Make sure your client id from web client upload_2022-11-17_13-28-10.png
     
    njellingson likes this.
  9. anilozmen

    anilozmen

    Joined:
    Nov 11, 2021
    Posts:
    3
    I was facing the same issue, IDs and all the logic were correct. I tried many things to resolve the issue.
    I was using authentication v2.2.0 and Play Games Services Plugin v0.11.01.

    I removed all GooglePlayGames library from the project and reimported all, used a custom ID class name while setting up Play Games Plugin, and reconfigured PlayGames login credentials in player settings. In addition, I updated the authentication library to v2.3.1 version. It is working as expected. Hope it helps guys.
     
  10. spvn

    spvn

    Joined:
    Dec 10, 2013
    Posts:
    80
    how the heck do you have the Web Client that's auto created by Google Service? I've seen it generated before for an older project that used Firebase but now that I'm trying to setup with UGS I don't have this web client credential being created...
     
    vasildx likes this.
  11. FADEFALCON

    FADEFALCON

    Joined:
    Jun 7, 2018
    Posts:
    4
    Same problem in 2023 :(
     
  12. charleyCo

    charleyCo

    Joined:
    Sep 16, 2019
    Posts:
    2
    I don't remember but you can create it yourself :)
     
  13. ahmadriyandi

    ahmadriyandi

    Joined:
    Mar 22, 2020
    Posts:
    2
    @HerrPascal
    any fix? i face problem like you, i dont know how to fix it. i was searching all days night and found 0 solution.
     
  14. andr3y38

    andr3y38

    Joined:
    May 8, 2020
    Posts:
    11
  15. modernator24

    modernator24

    Joined:
    Apr 7, 2017
    Posts:
    202