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"Play and run" in unity for Oculus quest

Discussion in 'AR/VR (XR) Discussion' started by murychev2, Nov 26, 2019.

  1. murychev2

    murychev2

    Joined:
    Nov 19, 2019
    Posts:
    1
    Hello, i bad say in English, me need help. I want do, when click play in unity , my project start in my device (oculus quest) , play do not bild.Sorry again for my English
     
  2. nomand

    nomand

    Joined:
    Dec 23, 2008
    Posts:
    44
    The only way to do that is using Oculus Link. Check Oculus Developer portal support pages for how to set that up.
    You need:
    Compatible GPU (nvidia 10-series+)
    Oculus Home installed on your desktop.
    A true usb 3.0 cable,
    import OVR plugin from the store,
    log into your Oculus Developer account through OculusPlatformSettings in the Resources folder,
    set up a placeholder app on your developer portal, and download the API tokens, paste the token in OculusPlatformSettings,
    Have Oculus Desktop package loaded through the Package Manager.
    use OVRManager enabled camera rig (either the one supplied by oculus or using the new tracked pose driver)

    Lots of pre-requesites, but it works.
     
  3. YuriyPopov

    YuriyPopov

    Joined:
    Sep 5, 2017
    Posts:
    237
    Hey I did all of this and I get stuck on loading unity in the quest. The editor itself loads on the desktop but seems to have no connection to the device at all.
     
  4. YuriyPopov

    YuriyPopov

    Joined:
    Sep 5, 2017
    Posts:
    237
    Nevermind got it working but only on the left eye is this the case for everyone?
     
  5. nomand

    nomand

    Joined:
    Dec 23, 2008
    Posts:
    44
    If on Android, use Multiview. MultiPass is currently broken. Multiview has tranlation jitters too, so not release ready. I'm waiting for 2019.3 ¯\_(ツ)_/¯
     
  6. YuriyPopov

    YuriyPopov

    Joined:
    Sep 5, 2017
    Posts:
    237
    I'm already using the 2019.3 beta and multiView.
     
  7. davedev

    davedev

    Joined:
    Jan 12, 2009
    Posts:
    74
    What did you do to get it working?
     
  8. Follet

    Follet

    Joined:
    May 18, 2018
    Posts:
    38
    Did you activated this?