2D ToolKit Animation Bridges are now available Notes: Animation names must match states. For transitions names should be PREVIOUSSTATE_TO_STATE, for example FALL_TO_IDLE. For transitions they will play until complete or until a higher priority animation comes along. You need to use two frame animations at minimum for transitions or else they will be played for one unity frame only. You can of course just add two frames of the same sprite. - John A PS These will be part of the kit in v1.0.5 but if you want early access send a support ticket.