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Question Platform specific compilation

Discussion in 'VR' started by EusebiuMarcu, Oct 7, 2020.

  1. EusebiuMarcu

    EusebiuMarcu

    Joined:
    Sep 20, 2018
    Posts:
    26
    Hey! Our project targets Standalone/Windows, Oculus and now we want to add Hololens support.
    When I build the UWP I noticed that Oculus is also considered.

    Is there a way to exclude Oculus from building UWP? I want to mention that I would like to have on single git branch for all platforms.
     
  2. EusebiuMarcu

    EusebiuMarcu

    Joined:
    Sep 20, 2018
    Posts:
    26