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Platform Jumper - Complete game template ready for release (mobile optimized)

Discussion in 'Assets and Asset Store' started by ababab5, Dec 27, 2015.

  1. ababab5

    ababab5

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    Platform Jumper is a full Unity template ready for release.

    Get in on the store :


    http://u3d.as/mqL






    This template is ready for release. It is optimized for mobile, standalone (PC and Mac), web player and webGL.

    How to play?

    On mobile : tap on the left of the screen to jump left, and on the right side of the screen to jump right.
    On desktop/web : use the left and right arrow to jump left or right.

    Clean, simple and easy to understand commented C# code

    This pack includes:

    - Full game ready to use.
    - Touch input for mobile and mouse/keyboard input for web and desktop.
    - Procedural level generation system.

    MONETIZATION

    - iAd banner and interstitial
    - Unity Ads rewarded video
    - Chartboost interstitial and rewarded video
    Using Stan Assets Android Native or Stan Asset Google Mobile Ads
    - Google Admob banner
    - Google Admob interstitial
     
    Last edited: Mar 22, 2016
  2. MOSTY

    MOSTY

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    266
    Just bought, very cool asset!
     
  3. window_

    window_

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    i am really happy with asset.
    I want to change input like it works in twist game. i want single tap on screen and move the platform where my ball is.
    how can i do that?
    thanks
     
  4. ababab5

    ababab5

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    Detect where is the next platform (left or right) and when. The player tap the screen do the jump in the good direction.

    Cheers!
     
  5. window_

    window_

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    and would you please tell me what's happening in the scene now and how i can detect where is the next platform?
     
  6. ababab5

    ababab5

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    Hi,

    If you want to change the game logic, you will need to code. And study the current code (who is fully documented).
    If you want a personal customization just for you send me your needs to : contact[at]app-advisory.com

    How you can do what you want:

    You can use raycasting.

    Or iterate in the spawned platform list and search the nearest from the player (don't forget to exclude the one where the player is).

    Cheers
     
  7. Joacim

    Joacim

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    There's a delay before the game spawns the platforms. I found that in the CanvasManager you had yield return new WaitForSeconds(2) which I changed, so now the "Tap to begin" appears immediately but there is still a couple of seconds of delay before the platforms are spawned. What causes that delay (I want them to spawn immediately)?
     
  8. ababab5

    ababab5

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    Hi,

    There are many sequences on the game logic...
    Could you please point me the exact moment you want to speed up please?
     
  9. Joacim

    Joacim

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    I don't want the user to have to wait a couple of seconds before you can start the game. The platforms at the beginning isn't spawned until about 2-3 seconds after you start up the game.
     
  10. ababab5

    ababab5

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    Just add manually the first platform and remove animation from this one, and in the game manger start to spawn to the next position (just after the position 0).

    I'm not at the office today but it's the idea;
     
  11. OneManStoryBook

    OneManStoryBook

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    Jan 12, 2015
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    Does not work at all:


    Assets/Twist/AdsManager/Plugins/Ads/ADIDS.cs(27,25): error CS0161: `AppAdvisory.Ads.ADIDS.ChartboostAppId.get': not all code paths return a value


    Assets/Twist/AdsManager/Plugins/Ads/ADIDS.cs(44,25): error CS0161: `AppAdvisory.Ads.ADIDS.ChartboostAppSignature.get': not all code paths return a value
     
  12. Joacim

    Joacim

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    There is still a delay before the rest of the platforms appear and if I start the game before that I just die, since their is no platform to jump towards.
     
  13. Joacim

    Joacim

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    I fixed that by simply adding return null; at the end of both of these functions.
     
  14. ababab5

    ababab5

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    Hi,

    This issue is fixed in the next version.

    To send it right now, please send me an email here : LINK

    With your invoice number. I will add you to a group to get the last update, always in a sec (Unity takes 1 o 2 weeks to validate an update...)

    Cheers!
     
  15. ababab5

    ababab5

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    Maybe you can just improve the timescale and go back to 1 ...

    Or send me your request here: LINK and my team will answer to you asap
     
  16. Joacim

    Joacim

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    I found it! I just needed to lower the animTime in the AnimationCube class.
     
  17. ababab5

    ababab5

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    Perfect!

    Have a great week end!
     
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