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'Platform does not support compute shaders' error on Android when gpu skinning is enabled

Discussion in '2018.3 Beta' started by MasoInar, Dec 4, 2018.

  1. MasoInar

    MasoInar

    Joined:
    Feb 20, 2014
    Posts:
    125
    Hi,

    I converted my project from 2018.2.17 to 2018.3b12 and setting blend shapes on skinned mesh produces error 'Platform does not support compute shaders' on Android platform and using Open GL ES 3.0 graphics emulation. (When I build the player, it works on phone though)

    If I disable GPU skinning on player settings everything works okay on editor also.

    There were no errors on 2018.2.17

    Is that bug or has something changed? If it's a bug, I can easily make small repro case and send bug report
     
    Pek-Fann and smaraggi like this.
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,130
    Could you please submit a bug report for this issue, if possible with a reproduction project, and reply in here with the issue ID?
     
    smaraggi likes this.
  3. MasoInar

    MasoInar

    Joined:
    Feb 20, 2014
    Posts:
    125
    Case 1106537
     
    smaraggi and LeonhardP like this.