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Plans for AssetStore -> Packages?

Discussion in 'Package Manager' started by joshcamas, Mar 28, 2019.

  1. joshcamas

    joshcamas

    Joined:
    Jun 16, 2017
    Posts:
    1,257
    Are there plans in the future someday for the assetstore to utilize the Package Manager?
    Obviously since the Package Manager is not finished this could happen in years, just wondering if it's even viable.

    The gains I see:
    - Less work for Unity, since reusing code (although switching will take work)
    - Allow projects to have dependencies on assets, so less stuff on on source control
    - Project can pick specific asset version, unlike the current assetstore
    - Any features added to package manager magically adds features to the asset store, essentially

    Josh
     
    Last edited: Mar 28, 2019
    leni8ec likes this.
  2. okcompute_unity

    okcompute_unity

    Unity Technologies

    Joined:
    Jan 16, 2017
    Posts:
    756
    Hi @joshcamas ,

    This is exactly our plan. Even though we are progressing well, this is not a simple task to integrate this new format in the Asset Store ecosystem. We still need a bit of time but stay tuned!

    Regards,

    Pascal
     
    leni8ec, jashan, User340 and 7 others like this.
  3. joshcamas

    joshcamas

    Joined:
    Jun 16, 2017
    Posts:
    1,257
    Awesome! No rush, I'm just glad it's planned! :)
     
    CrystalConflux likes this.
  4. CrystalConflux

    CrystalConflux

    Joined:
    May 25, 2017
    Posts:
    107
    Great to hear that this is still planned!
     
    joshcamas likes this.
  5. syscrusher

    syscrusher

    Joined:
    Jul 4, 2015
    Posts:
    1,104
    Thanks for the info, @okcompute_unity. I had heard at Unite last year that this was coming, but no other details. Adding a watch on this thread, so please keep us updated here or post a link here to any official thread if you create one. :)
     
    okcompute_unity likes this.
  6. Thaina

    Thaina

    Joined:
    Jul 13, 2012
    Posts:
    904
    @okcompute_unity I have a question. Will the next version of package manager could download the asset from store into packages folder instead of directly under project

    In
    2019.3.0a10
    it seem like even package manager has the new ability to manage
    My Assets
    it still download asset under project folder

    I wish that the package manager could really treat old asset package like a new package system, separate package from project, and have high hope when it was announced that UPM has feature My Assets in alpha version so I am very disappointed
     
  7. jashan

    jashan

    Joined:
    Mar 9, 2007
    Posts:
    3,304
    The sooner the better ;-) I have actually started moving some packages in our project to UPM packages but this only works acceptably well with version control access (like the SteamVR Unity Plugin) - otherwise, it's currently an update nightmare.
     
  8. Xarbrough

    Xarbrough

    Joined:
    Dec 11, 2014
    Posts:
    1,183
    I'm also interested in a timeline for when the new packages system may be compatible with the Asset Store. When starting a new product now, would it still make sense to use the old format or can we expect new package support within the next few months?
     
  9. hugeandy

    hugeandy

    Joined:
    Nov 2, 2016
    Posts:
    124
    Interested to know progress/timeline on this too!
     
  10. maximeb_unity

    maximeb_unity

    Unity Technologies

    Joined:
    Mar 20, 2018
    Posts:
    426
    Thaina likes this.
  11. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    2,451
    Thought I'd ping for an update. ;)

    Couldn't find any information that Package Manager packages for Unity Asset Store distribution is now available, so I'm assuming this hasn't happened yet and isn't going to happen in the near term (ie 2023) right?

    Just need to know how I should setup my UAS projects for development, I'm currently using PM packages looks like I need to move all that back to Assets/Plugins/ and rely solely on Assembly Defs.