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Question Planetary Atmospheric Scattering effect cutting out

Discussion in 'General Graphics' started by GenericJoe, Jun 23, 2020.

  1. GenericJoe

    GenericJoe

    Joined:
    Apr 27, 2012
    Posts:
    33
    Hi guys, I was hoping somebody might be able to help me resolve this issue I have been having for a few weeks now, its with the PAS effect from the asset store: https://assetstore.unity.com/packag...-atmospheric-scattering-87641#version-current

    I recently upgraded PAS in my game to 1.3 and I am witnessing some strange behaviour which I didn't see previously. I use PAS from the perspective of a user rotating around planets, never from the planet surface. I made a video to demonstrate the issue:

    https://www.spannerworx.com/AtmosCuttingOut.mp4

    When I move my camera's close to the planet, it cuts out PAS, almost like it's hitting a volume, but as you can see when I pull the camera back it seems to display correctly.

    Any ideas?
     
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,265
    Did you try e-mailing the asset's author?
     
  3. GenericJoe

    GenericJoe

    Joined:
    Apr 27, 2012
    Posts:
    33
    Yes, I have sent multiple emails, but I'm not getting any response unfortunately.
     
  4. GenericJoe

    GenericJoe

    Joined:
    Apr 27, 2012
    Posts:
    33
    Hello, the asset author did come back to me (was on vacation), and helped resolve this for me.

    For anybody else with the same problem, you need to check your shadow settings! Even if you don't use the shadows feature of the plugin, you need to have the Shadows Distance of your project settings at a distance that will include your main camera!

    Thanks