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Question Planar Reflection Probe & Unlit shader, texture not showing

Discussion in 'High Definition Render Pipeline' started by danielesuppo, Apr 22, 2020.

  1. danielesuppo

    danielesuppo

    Joined:
    Oct 20, 2015
    Posts:
    331
    Hello, I'm new to HDRP.
    I have an outdoor scene, and some roughly 3D scanned meshes with textures, that should reflect in a mirror.
    These meshes must use an Unlit shader, because the scanning process captured their textures with their own shadows from the environment, so with a Lit shader them would look ugly.
    The problem is that I can't see the textures in the planar reflection probe. I just cant see the color of the Unlit material (if I push its emission exposure a lot, about 10).
    Is there a way to show the textures, on a Planar Reflection Probe, from an Unlit shader, without breaking the physical correct exposure system?
    Many thanks!