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Placing particle system changed anti aliasing [SOLVED]

Discussion in 'General Graphics' started by konsic, Apr 6, 2018.

  1. konsic

    konsic

    Joined:
    Oct 19, 2015
    Posts:
    995
    After I placed particle system in the scene, in play mode I noticed severe lowered anti aliasing quality.

    I didn't changed anything in the camera whatsoever. Camera is default one. I'm using 2017.4

    How to get origianal anti aliasing quality ?

    Scene:
    sce1.JPG

    Game view:
    game1.JPG
     
    Last edited: Apr 6, 2018
  2. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,788
    Maybe your camera is on Deferred rendering mode

    If you are in non mobile target, you can use Post Processing Stack AA solution
     
  3. konsic

    konsic

    Joined:
    Oct 19, 2015
    Posts:
    995
    I know that. But, this wasn't like that in game mode in default scene.

    So, I created another default scene and you can see higher anti aliasing quality inb game mode.

    scene1.JPG
     
  4. VladVNeykov

    VladVNeykov

    Unity Technologies

    Joined:
    Sep 16, 2016
    Posts:
    550
    Hey konsic,
    Looks like your scale in the game window is set to 1.7/1.8 in your screenshots; if you lower it, do you still see the issue?
     

    Attached Files:

    konsic and richardkettlewell like this.
  5. konsic

    konsic

    Joined:
    Oct 19, 2015
    Posts:
    995
    Oh, thank you. If I switch back scale to 1, everything is as default.
    I wasn't aware I scaled game mode up.
     
    VladVNeykov likes this.