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Placing AR portal always places to the side of where I tap

Discussion in 'Handheld AR' started by yorkshiregeek, Aug 9, 2019.

  1. yorkshiregeek

    yorkshiregeek

    Joined:
    Jun 25, 2019
    Posts:
    1
    Hi There

    I been following the thread of



    I know its using the deprecated ARKit plugin but there is an absence of new videos with ARFoundation at the moment so wanted to follow earlier version to test.

    The issue I have with the above is that no matter what I do in Unity in terms of placing the room and camera the portal appears to the left side of where you tap. I have tried rotating ARCamera etc but no luck.

    There are no custom scripts just the Unity ARHit Test.

    Any ideas what I must be doing wrong?

    Thanks
     
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