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Resolved Place objects on a specific ARPlane when loading the scene ?

Discussion in 'AR' started by A_Stry, Jan 5, 2021.

  1. A_Stry

    A_Stry

    Joined:
    Jan 5, 2021
    Posts:
    4
    Hi everyone,

    I'm working on an AR project and I have to find a way to place and rotate an object on a real table when I loading the scene.
    I have seen that we can somehow do it with the world map feature of ARKit, but it would be better if we can do this also with ARCore, that's why I'm here : Is it possible to do the same thing with ARCore, or maybe there is a way to bypass this issue ?

    (Also, I'm new to Unity but already work with other engines)

    Thanks in advance, Stry.
     
  2. mfuad

    mfuad

    Unity Technologies

    Joined:
    Jun 12, 2018
    Posts:
    304
    Hi @A_Stry, you should be able to use AR Foundation's AR anchor manager and create anchors that are attached to a plane. This will work on both ARKit and ARCore.
     
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