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[PiXYZ Plugin] New CAD File Importer

Discussion in 'Assets and Asset Store' started by PiXYZUnity, Jun 6, 2017.

  1. PiXYZUnity

    PiXYZUnity

    Joined:
    May 10, 2017
    Posts:
    9


    IMPORT ANY CAD FILE

    With PiXYZ PLUGIN, import any CAD file (CATPart, Solidworks, JT, STEP…) with perfect tessellated meshes and limited polygon count.
    See formats supported in PiXYZ PLUGIN

    This is the perfect bridge for connecting the engineering & CAD worlds with the gaming world, allowing effortless integration of large 3D assemblies and creation of powerful visualization experiences.


    PREPARE YOUR ASSET

    At import, access built-in tessellation presets to define mesh quality or create your own settings according to your optimization strategy.
    Create LOD on-the-fly when tessellating your CAD model.
    Apply automatic UV projection mapping (channel 0) and auto-unwrapping (for channel 1 Lightmaps) to your new mesh.



    More info on our website: https://www.pixyz-software.com/plugin/
     

    Attached Files:

    Last edited: Mar 6, 2018
    mgear likes this.
  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    4,892
    This is amazing!

    will it be available in the asset store also?
    does the price include updates, until how long/to next version etc?
    the plugin is for editor importing only, not runtime cad importer?
     
  3. PiXYZUnity

    PiXYZUnity

    Joined:
    May 10, 2017
    Posts:
    9
    Thanks mgear!

    Regarding you questions:
    - The plugin will be available on both PiXYZ web store and Unity asset store.
    - The perpetual license includes all new minor versions. Major versions should be released once a year.


    Best,
    PiXYZ Software team
     
    Last edited: Mar 6, 2018
  4. jvhgamer

    jvhgamer

    Joined:
    Jun 27, 2017
    Posts:
    34
    Is there an option to purchase run-time capabilities?
     
  5. DatDo

    DatDo

    Joined:
    Aug 11, 2015
    Posts:
    2
    can not see any plugin for download, is the plugin still available?
     
  6. PiXYZUnity

    PiXYZUnity

    Joined:
    May 10, 2017
    Posts:
    9
    Hi,
    CAD import at run-time from our plugin is now available. There is not additional cost for this feature, but each user of the final application will need a PiXYZ Plugin for Unity license to import native CAD file at run-time.

    PiXYZ team
     
  7. PiXYZUnity

    PiXYZUnity

    Joined:
    May 10, 2017
    Posts:
    9
    Hi,
    The new 2018 version of our Plugin for Unity will be available for download on the 26th of March 2018
     
    Last edited: Mar 6, 2018
  8. ekergraphics

    ekergraphics

    Joined:
    Feb 22, 2017
    Posts:
    257
    Saw the announcement today. We have so far been using 3D Studio Max, SAP 3D Vusal Enterprise Author and Keyshot 7 for CAD translations (and one other tool I don't think we can mention, for a competing engine). All of those tools have their unique quirks and flaws, so it will be interesting to try this one as well.

    Does this new partnership with Unity change the pricing? I did not see mention of that in the announcement.
     
    Last edited: Mar 7, 2018
  9. PiXYZUnity

    PiXYZUnity

    Joined:
    May 10, 2017
    Posts:
    9
    Hi ekergraphics,
    You can contact us directly for pricing details (contact@pi.xyz). But no worries, it's quite the same.
     
  10. mikko_forsman

    mikko_forsman

    Joined:
    Jul 10, 2017
    Posts:
    20
    Hello,

    Is there any documentation available for the plugin?

    -Mikko F
     
  11. ibyte

    ibyte

    Joined:
    Aug 14, 2009
    Posts:
    866
    @oliverschnabel Are the scripts you used in your microsoft demo available somewhere online?
     
  12. PiXYZUnity

    PiXYZUnity

    Joined:
    May 10, 2017
    Posts:
    9
    HI,

    If you download and install the trial version on www.pi.xyz/download you'll get access to the documentation

    Thanks
    PiXYZ team
     
  13. d_grass

    d_grass

    Joined:
    Mar 6, 2018
    Posts:
    5
    Hello PiXYZ,

    if i try to import an Creo-File in PiXYZ Studio the error message "CAD API failed error code (-10007)" appears.

    Unfortunatly i can not provide you information about the file because it is under nda.

    Are you able to help somehow?

    With best regards

    d_grass
     
  14. bjornsyse

    bjornsyse

    Joined:
    Mar 28, 2017
    Posts:
    1
    Do you have a support forum?
     
  15. mende

    mende

    Joined:
    Jun 11, 2013
    Posts:
    26
    Hi. I downloaded the the trial version of the plugin and try to test it before purchasing it .
    Is the PiXYZ plugin only available for unity pro ?
    I followed the documentation, but Im not able to activate the license in unity.
    After I try to open the license manager window inside of unity I see this error.(see screenshot)
    I also tried some different unity versions without any success.Im working on Mac and use the latest version of the plugin and unity 2018.1.1.f1.

    Any help
     

    Attached Files:

  16. PiXYZUnity

    PiXYZUnity

    Joined:
    May 10, 2017
    Posts:
    9
    Hi,
    Sorry for this issue. For now the PiXYZ Plugin for Unity only works on Windows with Unity 2017.4 or above.
    We hope to have it on Mac by the end of the year.
    Thanks
    PiXYZ team
     
  17. PiXYZUnity

    PiXYZUnity

    Joined:
    May 10, 2017
    Posts:
    9
    Hi,
    We're building a forum but in the meantime you can contact us at contact@pi.xyz
    Thanks
     
  18. PiXYZUnity

    PiXYZUnity

    Joined:
    May 10, 2017
    Posts:
    9
    Hi,
    Are you using Unity 2017.4 or above ? Did you try same file in PiXYZ Studio?
    Thanks
    PiXYZ team
     
  19. MarieScala

    MarieScala

    Joined:
    Dec 5, 2017
    Posts:
    9
    Hi,

    I just try the trial and all works well on Windows.

    Then I tried to build for my mobile ( android ) and it tells my invalid license.
    So I tried to connect to my account to validate it, on the app, and I got :

    "DllNotFoundException: Unable to load DLL 'PiXYZ4Unity'"

    You already say it's possible to import in runtime but is it possible on mobile ?

    Thanks in advance !
     
    Last edited: Jun 28, 2018
  20. d_grass

    d_grass

    Joined:
    Mar 6, 2018
    Posts:
    5
    Ehm .... like I said in PiXYZ Studio ... not in Unity

    Thanks again :)
     
  21. Abbasjahir

    Abbasjahir

    Joined:
    Oct 16, 2017
    Posts:
    2
    Hi.

    I am working in Unity I downloaded PiXYZ Plugin for unity and it will run but Camera movement getting a null reference
    Why any idea?
     
  22. AlanMattano

    AlanMattano

    Joined:
    Aug 22, 2013
    Posts:
    924
    How good is this the PiXYZ UV unwrapping? UV projection is very important and difficult task. Little is shown. Can any show a good screenshot other than... :oops:


    upload_2018-8-25_22-5-26.png
    From the seller web site 2018
     
    Last edited: Aug 26, 2018
  23. mrekuc

    mrekuc

    Joined:
    Apr 17, 2009
    Posts:
    47
    What is the process of getting a model into unity and retain its animation. I have animated an FBX but every time I bring it into Unity the animation is gone. I tried to re target using the same model (just not imported through PiXYZ) and it's animated but completely out of wack. What is the pipeline for working with animations and PiXYZ importing in unity? @PiXYZUnity
     
  24. optnw

    optnw

    Joined:
    Oct 21, 2016
    Posts:
    2
    Hey d_grass,

    did you get any answer ?
     
  25. ElinH

    ElinH

    Joined:
    Aug 29, 2017
    Posts:
    6
    @PiXYZUnity we are considering changing from polytrans to PiXYZ, but i ran into some problems while testing the trial.
    Is there anywhere a forum for PiXYZ Studio?
    When importing my .stp files with polytrans all materials are assinged. In PiXYZ Studio all materials gets imported but totally lost the link to the geometries.
    Some parts broke while tessellation. When importing the same model with 3DS max default importer the result is much better.
    When identifying and exploding patches is there no option to select backfaces in wireframe mode? Some else it's a really dumb jop to select everything i want to attach.
    Also explode bodys in the CAD menu doesn't has any impact. The manual and also the documentation are really reduced for a product with a yearly price tag over 1k.
     
  26. pneuro

    pneuro

    Joined:
    Aug 19, 2018
    Posts:
    14
    I am using latest PiXYZ (PiXYZ4Unity-2018.3.1.r4) on latest version of Unity (Unity 2018.3.0f2 (64-bit)) on a system with PiXYZ licence. The sample scene ImportOnPlay is itself not working on build.

    Also, when I imported the package, I got the error:
    The method or operation is not implemented. System.Environment.FailFast (System.String message)

    Please check screenshot.

    Further, the PiXYZ 2018.1.x won't build at all on .NET 4.x which is required for Entity component system.
     

    Attached Files:

    Last edited: Dec 16, 2018
  27. HC815

    HC815

    Joined:
    Jul 23, 2018
    Posts:
    1
    I tried pixyz, and I can't use the prefab to pass the unitypackage file in the unity project of different computers.
    Through it, the model loses a lot of information, including merging and reorganizing the model and the loss of mesh.
     
  28. blanx

    blanx

    Joined:
    Feb 26, 2016
    Posts:
    19
    Hi, I had the change to play with PiXYZ a bit and I am wondering if you plan on adding baking of vertex or texture ambient occlusion as we discovered that it breaks a lot of quality to our models in unity.
    Currently I use faogen to build the vertex AO but I think it would be great to have it all in one tool.
     
  29. VeryRedChris

    VeryRedChris

    Joined:
    Aug 10, 2017
    Posts:
    1
    Hey Mate, have you got any further in solving the issue, After a day of searching and fiddling, i'm still stumped.