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Pixels slightly displaced

Discussion in '2D' started by Snerry, Sep 1, 2020.

  1. Snerry

    Snerry

    Joined:
    Sep 1, 2020
    Posts:
    6
    Hey guys,

    We are currently working on a pixel art mobile game and have this issue that the pixels are slightly displaced.
    We didn't notice it at first, but if you take a screenshot and zoom in it's looking super messy :'D
    Here are 2 examples:
    23123123123.jpg 213123123432.jpg

    I actually found a few similar issues on google, but nothing of the provided solutions worked for us so far unfortunately...
    That's why I wanted to ask you guys for advice and hope that there are more things we can try.

    I'm listing the solutions we already tried below and also provide further info on our project's settings.

    Solutions already tried:
    https://answers.unity.com/questions/648836/very-weird-pixel-displacement-with-point-filter-mo.html
    https://hackernoon.com/making-your-pixel-art-game-look-pixel-perfect-in-unity3d-3534963cad1d

    Project Info:
    -Unity version 2018.4.23f1
    -Pixel Perfect Camera is installed with:
    -PPU: 100
    -400x800 Reference Resolution (testing on a mobile phone screen resolution of 1080x2340)
    -Upscale Render Texture: Off
    -Pixel Snapping: On
    -Crop Frame X/Y: both off
    -The main character sprite has 100 PPU and autoscaling script is turned off on him

    If you guys need more details, please feel free to let me know!! At this point, we are seriously desperate and can't continue the project because of this, so any help is really appreciated! :'D

    Big thanks in advance for anyone trying to help.
     
  2. adehm

    adehm

    Joined:
    May 3, 2017
    Posts:
    369
    Point filter?
     
  3. Snerry

    Snerry

    Joined:
    Sep 1, 2020
    Posts:
    6
    Yeah, Filter Mode: Point (no filter) and Compression Mode (None) were the first things we tried x)
    Not using the above settings usually causes Pixel Art to appear blurry or with different colors rather than having these slightly displaced pixels that we currently have.
     
  4. adehm

    adehm

    Joined:
    May 3, 2017
    Posts:
    369
    Try changing PPU to 1.
     
  5. Snerry

    Snerry

    Joined:
    Sep 1, 2020
    Posts:
    6
    that makes the sprite super tiny small :'D
     
  6. adehm

    adehm

    Joined:
    May 3, 2017
    Posts:
    369
    If all your art used was set to 1 then it would be in line and may fix your issue.