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Pixels Per Unit With ECS

Discussion in 'General Graphics' started by ecssiah, Aug 30, 2020.

  1. ecssiah

    ecssiah

    Joined:
    Aug 5, 2020
    Posts:
    2
    I have an isometric tilemap being rendered using GameObjects, and I'm currently adding characters to the map using ECS.

    How are the Pixels Per Unity Unit dealt with in ECS. My tilemap is set so that a tile is exactly one unity unit.

    Do I accomplish this with entities by simply transforming the translation components? Or is there a better way to set this up with ECS?