I've researched this for a bit and have gotten no where. Having a pixilation issue. Looks and acts normal in Photoshop and 3ds Max. Unity - it is pixelated. I'm trying to just create a dirty cement floor with one detailed texture at 2048 (going with the whole texel density theory) on a plane. It looks okay in the screenshot, but it is very crappy and pixelated in game. What am I doing wrong?