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Pixelated baked hard shadows

Discussion in 'General Graphics' started by Kovenant, Sep 28, 2017.

  1. Kovenant

    Kovenant

    Joined:
    Sep 18, 2013
    Posts:
    254
    I'm trying to lightmap a scene I'm working on (no real-time lighting at all) and I've been struggling with pixelated shadows. My Directional Light casts Hard Shadows and when I bake the quality is very bad..

    What parameters should I adjust to fix this?

    I have tried to bake my scene with different Lightmap Parameters (even the Default-High Resolution looks like this).

    I have tried increasing the Lightmap Resolution to 80 - no difference at all - should I crank it up even more to get good shadows?

    lightmap_shadows.jpg
     
  2. Kovenant

    Kovenant

    Joined:
    Sep 18, 2013
    Posts:
    254
    Currently trying to bake the lighting again with these settings:

    Indirect Resolution: 10
    Lightmap Resolution: 100
    Lightmap Size: 4096
    AO: Yes

    Lightmap Parameters: Default-High Resolution.

    It might take 1-2 days to finish thou ;(
     
  3. Kovenant

    Kovenant

    Joined:
    Sep 18, 2013
    Posts:
    254
    I'm bumping.. Don't have time to wait for the Lightmap to bake for three days only to see it wasn't the problem :(